Koth

Koth is a Bothan through and through, but sometimes he does the right thing.

Description:

Koth CL 6

Medium Bothan scoundrel 6
Init +5; Senses Perception +4
Languages Basic, Bothese

Defenses Ref 19 (flat-footed 15), Fort 16, Will 20
hp 36; Threshold 16
Immune +5 to Fortitude Defense against extreme heat and cold effects

Speed 6 squares, Running Attack
Melee knife + 3 (1d4+2)
Ranged sidearm blaster + 9 (3d6+3)
Base Atk + 4; Grp + 8
Atk Options Deadeye, Point Blank Shot, Precise Shot, Starship Raider
Special Actions Equilibrium, Quick Draw
Force Powers Known (Use The Force +10) battle strike, mind trick

Abilities Str 9, Dex 19, Con 8, Int 10, Wis 12, Cha 15
Talents Equilibrium, Spacehound, Starship Raider
Feats Deadeye, Force Sensitivity, Force Training, Point Blank Shot, Precise Shot, Quick Draw, Running Attack, Weapon Focus (pistols), Weapon Proficiency (pistols, simple weapons)
Skills Acrobatics + 5, Climb + 0, Endurance + 0, Gather Information + 15, Initiative + 5, Jump + 0, Persuasion + 10, Stealth + 10, Swim + 0, Use the Force + 10
Possessions audiorecorder, basic datapad, credit chip, earbud comlink, electrobinoculars, field kit (2 condensing canteens, sunshield roll, 7 day food supply, 24 filters, 12 atmospher canisters, 2 glow rods, 2 breath masks, all-temperature cloak), knife, padded flight suit (+3 armor, +1 equipment), sidearm blaster with spare power pack, liquid cable dispenser, medpac, surveillance detector

Bio:

Koth’s family was successful and wealthy in the Werechac Corporation. But something happened about 10 years ago and now they are destitute. Koth vows to find out who discredited his family and get vengeance, while restoring his family to their rightful place in positions of power and influence.

Koth

Episode 0.0004 Rise of the Fallen DMShadow